Guidelines
The rules that keep the shelf worth reading.
How this place works
The Basement runs on two things: verdicts and takes. A verdict is one tap: PLAYABLE or NOT. A take is the why: a short written review, 120 characters is plenty. You don't need an account to read any of it. You only sign up at the moment you cast your first verdict, and we save it for you.
Everyone here is a Resident. The point of being one is simple: save the next player two hours.
The rules that keep it honest
These aren't suggestions. They're how we keep the shelf worth reading.
- One verdict and one take per game, per account. You can edit either whenever you want, and we keep the history so the record stays honest.
- Both numbers, always. Every game shows the all-votes verdict percentage and the verified-only verdict percentage, side by side. We don't hide one to flatter the other.
- New accounts age in. Votes from accounts younger than 48 hours count for half until the account ages. It's invisible and it's there to stop brigades, not to stop you.
- Every take has a report button. Reports go to a human. We can hide a take or shadow-rank it. Reviews aren't removed for being negative, only for breaking the rules.
The Verified Player badge
When you link a wallet that provably interacted with a game on-chain (held its asset, touched its program), your take on that game wears a Verified Player badge. It means you didn't just have an opinion; you showed up. Linking a wallet is read-only and optional. We only ever ask you to sign a message, never a transaction, and your wallet address is never shown publicly. Only the badge it earns.
What gets listed
Not everything gets a spot. To be on the shelf, a game needs:
- A real playable build, or an honest label. "In development" is allowed and respected. Pretending an unfinished game is finished is not.
- No casino-only products. A game with a wager mechanic is a game. A product that is only a wager is not what we list.
- No impersonation. Don't pose as a studio or project you aren't.
- A complete money disclosure. What it costs to start, whether it's free to try, whether you can pay to win, stated plainly, shown on the page exactly as the dev wrote it.
When a game turns out to be a scam, we de-list it. When a project rugs, we don't quietly delete it. We mark it Sunset, flagged and leave it up. The graveyard is part of the trust. People deserve to find out that a game died, and from whom.